
Skyxa commands
Familiars, Homonculi that act as support firepower, enhance the damage
of his chosen spell, or even guard Skyxa's weak body as entourage.
Familiars
have their own life bar, but once destroyed have to be replaced
(resummonded).
If Skyxa gets hit, the Familiars lose one level, as do all available
spells.
The Familiars all have a standard attack pattern: Standard Patterns are
as follows: Elementals augment Skyxa's firepower, Demons aggressively
attack
random enemies, and Animates protect Skyxa. Familiars can additionally
be activated with a Special Ability (one of Skyxa's three selectable
spells-see
Aspects).
Demonology (Summoner)



Lvl 1 Arimaa
imp(s)
These
minour beatsies inflict damage
using both long range and melee attacks in the form of divebomb attacks
and charges. Can be grouped in multiples up to three (Special Ability).
lvl 2 Arimaa
The Arimaa daemons focus their flight
patterns in more unusual ways, additionally employing projectile
attacks
(Special Abilities, random). If destroyed, the Arimaa will burst into
several
lesser (expendable) imps.
Lvl 3 Red
Arimaa Ace
The
Arimaa Ace is armoured, and can
spawn support Arimaa Imps or conjure pyrotechnic projectiles
(Special
Abilities, random).

The Black Arts (Savant-Fou)
LVL 1 Poppet(s)
Amusingly diminutive marching effigies
that throw piercing nettles at their targets.
LVL 2 Straw
Man
Skyxa finds this Familiar most amusing. The straw
man will ignite itself and tumble and dance like Jack until it finds a
suitable target...then explodes (Special Ability).
LVL 3
Homonculus
Ah,
the homonculous is a thing of
true fear made corporeal. A true abomination, the Homonculus may start
off small, but this...thing feeds off slaying, slowly growing, and upon
full maturity becomes nigh invincible...at least, for a few precious
moments.