StarCraft: New Culture Idea,

The Servo Collective


Key Concepts:

50's/60's robot Asthetics, evolve to Syd Mead (Tron)/Soriyama circuitry work.

Unusual "Tech Tree", based completely around main production building.

Highest Research based on Information Theft, Technology Sabotage,
and  Modular, wantonly destructive AI units.

Fringe theories based on concepts such as Fuzzy Logic also could be interesting
to work into the gameplay.

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